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Alchemist Laboratory

2PietyJob Kind ReligiousJob Kind Science

Description

This alchemist will provide several transformed materials to the authorities or wealthy merchants, far from the cliché of being only focussed on the fabled Philosophical Stone. Alchemy dates back to antiquity but was particularly developed in the Byzantine empire. It also saw widespread development in some parts of the Arabic world. It often had as a goal the transmutation into precious metals of more common matter, but would also touch on other subjects, as alchemists had recipes for whitewash, soap, beer, Greek Fire (used by the Byzantine navy), and cinnabar pigment (used profusely by the Byzantine administration). Until the XVIIth century the words alchemy and chemistry were perfectly interchangeable for scientists. EVENT: This Alchemist Laboratory may, on extremely rare occasions, generate the Gold trade goods in the region, although hostile individuals will always accuse him of perpetrating a hoax!

Core data

ID
476
Alias
ID_STRUC_ALCHEMIST_LABORATORY
$Alias
$ID_STRUC_ALCHEMIST_LABORATORY
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
LEAD- EVT super rare GOLD, gold++
DLC notes
-
Constraints
Alchemist Laboratory
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
220
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
Input_ResourceLead
BonusResource[0]Sulfur
BonusResource[1]Naphta
BonusResource[2]Tin

Outputs

Output fieldValue
Income_Output9
Piety_Output4
Steward_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income3
Bonus_Steward2

Building tree

Requires
Parish Church, Minor Temple, Pagan Minor Temple, Small Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers