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Astronomer Workshop

2PietyJob Kind ReligiousJob Kind Science

Description

This workshop houses an astronomer with some money to spare for scientific instruments (Such as an astrolabe or an armillary sphere) and treaties. Observation will be made with the naked eye though, as the first telescope, a mere spyglass will not appear before the XVIIth century. This building is a relatively uncommon proposal. EVENT: It will help remove (with a low chance per turn) the Occultist building in his region and all surrounding regions (a rarity), as demystifying the secrets of the world and universe is an efficient way to fight off irrational fears and beliefs.

Core data

ID
481
Alias
ID_STRUC_ASTRONOMER_WORKSHOP
$Alias
$ID_STRUC_ASTRONOMER_WORKSHOP
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
LowPrio, Leg++, COPPER-, Rem Occ. Adj (& in region as anti-imped)
DLC notes
-
Constraints
Astronomer Workshop
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
165
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
Input_ResourceCopper
BonusResource[0]Copper
BonusResource[1]Brass

Outputs

Output fieldValue
Income_Output6
Piety_Output-4

Bonus outputs

Bonus fieldValue
Bonus_Income2
Bonus_Piety-2
Bonus_Steward2

Building tree

Requires
Bishopric, Fortified Church, Mosque, Temple
Upgrades to
None
Replaces
IDS_STRUC_TT_Astronomer_Study
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers