Buildings · Impediments · Perks · Resources · Units

Necropolis

2PietyJob Kind Religious

Description

Necropolises exist in most religions, as a way to protect the deceased graves and as a respectful (and convenient) way to give homage to the dead. There's a slight chance to avoid a negative token event (i.e. losing a progress token or gaining a disorder token) if you have at least one Necropolis in your nation (EVENT). A Necropolis is often a walled place and can be serviced by a small host of clergymen, themselves helped in their tasks by commoners. It is not rare that a Necropolis has also an adjoining 'funerary town', a small village that lives thanks to the services needed by the religious people in charge of the site.

Core data

ID
488
Alias
ID_STRUC_NECROPOLIS
$Alias
$ID_STRUC_NECROPOLIS
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
EVT token protect modifier, Wall, CERAM-
DLC notes
-
Constraints
Necropolis
Minimum population
10
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
210
Infrastructure upkeep
1
Money upkeep
6

Resources

FieldValue
Input_ResourceCeramics
BonusResource[0]Glassware
BonusResource[1]Pottery
BonusResource[2]Silver

Outputs

Output fieldValue
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Piety7

Building tree

Requires
Bishopric, Fortified Church, Mosque, Temple
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Royal Khalwa

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
1
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_NecropolisID_MOD_STRUCTURE_NECROPOLISEternal PeaceHealth Bonus: 5%
Piety Bonus: 15%