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2PietyJob Kind Religious
Necropolises exist in most religions, as a way to protect the deceased graves and as a respectful (and convenient) way to give homage to the dead. There's a slight chance to avoid a negative token event (i.e. losing a progress token or gaining a disorder token) if you have at least one Necropolis in your nation (EVENT). A Necropolis is often a walled place and can be serviced by a small host of clergymen, themselves helped in their tasks by commoners. It is not rare that a Necropolis has also an adjoining 'funerary town', a small village that lives thanks to the services needed by the religious people in charge of the site.
| Field | Value |
|---|---|
| Input_Resource | Ceramics |
| BonusResource[0] | Glassware |
| BonusResource[1] | Pottery |
| BonusResource[2] | Silver |
| Output field | Value |
|---|---|
| Piety_Output | 10 |
| Bonus field | Value |
|---|---|
| Bonus_Piety | 7 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Necropolis | ID_MOD_STRUCTURE_NECROPOLIS | Eternal Peace | Health Bonus: 5% Piety Bonus: 15% |