Buildings · Impediments · Perks · Resources · Units

Religious Festivities

2PietyJob Kind Religious

Description

EVENT: When this structure completes, a large temporary increase in Loyalty and Piety generation will happen, as people will be happy with the ongoing event. Productivity will suffer though, mostly in Infrastructure, but also in Agricultural and Commerce. The structure is destroyed once completed, as it represents an ongoing event. You need the presence of local Religious Works in the region (only) for this structure to be allowed, even if none are used up.

Core data

ID
489
Alias
ID_STRUC_RELIGIOUS_FESTIVITIES
$Alias
$ID_STRUC_RELIGIOUS_FESTIVITIES
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Temp bld - EVT, Mandat. RELWKRS
DLC notes
-
Constraints
Religious Festivities
Minimum population
10
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
180
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
Mandatory_ResourceReligious Craftsmanship
BonusResource[0]Wine
BonusResource[1]Honey & Wax
BonusResource[2]Fishes

Outputs

Output fieldValue
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Piety4
Bonus_Steward2

Building tree

Requires
Bishopric, Fortified Church, Mosque, Temple
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers