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Grand Mosque Foundation

2PietyJob Kind Religious

Description

The Large Mosque is a massive structure, built in three distinct steps. The final one will be a building generating a lot of Piety, Legacy and even a faction-wide modifier with a religious theme. You'll need a decent road network to continue working on this site. The construction of a Large Mosque was a complex and labor-intensive process that typically involved a large number of skilled workers, including stonemasons, carpenters, bricklayers, and other craftsmen. Once the design was complete, the construction process would begin by laying the foundation of the building. This would typically involve digging a large hole and filling it with a mixture of sand, gravel, and other materials to create a sturdy base for the mosque.

Core data

ID
494
Alias
ID_STRUC_MUS_LARGE_MOSQUE1
$Alias
$ID_STRUC_MUS_LARGE_MOSQUE1
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
PopReq MinPie STONE- Infra%-
DLC notes
-
Constraints
Grand Mosque Foundation
Minimum population
15
Region max buildings
1
Minimum piety
1000
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
6
Money upkeep
8

Resources

FieldValue
Input_ResourceStone
BonusResource[0]Wood

Outputs

Output fieldValue
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Infra4
Bonus_Piety4
Bonus_Steward2

Building tree

Requires
Mosque
Upgrades to
Grand Mosque Construction Site
Replaces
Mosque
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_Large_Mosque1ID_MOD_STRUCTURE_MUS_LARGE_MOSQUE1Cranes, scaffolding, and monumental constructionInfra Penalty: 10%