Buildings · Impediments · Perks · Resources · Units

War Chief Hall

1StewardshipStewardshipJob Kind Govern

Description

This is the place where a war chief or clan leader will rule over his realm. It is also used to gather warriors before hunts or raids, as the hall denotes a nation with a tumultuous temperament!

Core data

ID
538
Alias
ID_STRUC_WARCHIEF_HALL
$Alias
$ID_STRUC_WARCHIEF_HALL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG4+
DLC notes
-
Constraints
War Chief Hall
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
10
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
BonusResource[0]Horses

Outputs

Output fieldValue
MBP_Output5
Manpower_Output8
Steward_Output10

Bonus outputs

Bonus fieldValue
Bonus_Steward5

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Tribal_CouncilID_MOD_STRUCTURE_TRIBAL_COUNCILAssembly of powerful menLoyalty Bonus: 10
Capitol: 1