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Pikemen

Unit ID: 89 · All units

Description

IDS_UNI_TEXT_PIKEMEN1, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category$GAR_HEAVY
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITPikemen
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
5
Hits
3
Effectiveness
3
Attack
8
Defense
10
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
3
RangedMaxDamages
0
FlankingModifier
1
AtkAssaultChg
1
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
105
Rating
64
ManpowerCost
24
MoneyCost
125
MetalCost
18
ManpowerUpkeep
8
MoneyUpkeep
21
MetalUpkeep
3
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy593
AGEOD_Cost593
All_at_00
AssaultDistanceToCenter6
AssetFileNameMdv_Pike
BASEPikemen
BodyArmor50
CamOffsetX830
CamOffsetY450
CamOffsetZ1010
CamRot-140
DTC_Mountains14
DTC_Open8
DTC_Rough8
DTC_Wild14
EvolveFamily0
EvolvePriority10
Family$famHvyInfantry
Family - Duplicate$famHvyInfantry
FOG&CAMPikemen
FOG2 Display NamePikemen
FOG2 TypeHeavy_Foot
FOG2_Cost72
FOG2_NameMdv_Pike
FOG2_QualityMOD100
FOG_ID197
FOGM WeaponryPike 0.8, Hv Weap 0.2
Men960
Modifier[0]$ID_MOD_UNIT_CLUMSY
Modifier[1]$ID_MOD_UNIT_CHARGEBREAK1
Modifier[2]-1
Modifier[3]-1
MODIFIERSPikemen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio8.23
Ratio: AGEOD Cbt Rating / FOG2M Cost0.86
SecondTypeNULL
Speed600
STATSPikemen
UpgradeNext0
UpgradePrev0
Val0-8
Val13
Val20
Val30
VARIOUSPikemen
XP/Elan100