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Billmen

Unit ID: 78 · All units

Description

IDS_UNI_TEXT_BILLMEN1, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category$GAR_HEAVY
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITBillmen
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
4
Hits
4
Effectiveness
3
Attack
9
Defense
7
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
6
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
105
Rating
58
ManpowerCost
24
MoneyCost
125
MetalCost
18
ManpowerUpkeep
8
MoneyUpkeep
21
MetalUpkeep
3
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy593
AGEOD_Cost593
All_at_00
AssaultDistanceToCenter8
AssetFileNameBillmen
BASEBillmen
BodyArmor100
CamOffsetX0
CamOffsetY230
CamOffsetZ20
CamRot-130
DTC_Mountains18
DTC_Open10
DTC_Rough10
DTC_Wild18
EvolveFamily0
EvolvePriority10
Family$famHvyInfantry
Family - Duplicate$famHvyInfantry
FOG&CAMBillmen
FOG2 Display NameBillmen
FOG2 TypeUndrilled_Heavy_Foot
FOG2_Cost45
FOG2_NameBillmen
FOG2_QualityMOD100
FOG_ID158
FOGM WeaponryHv Weap 1
Men480
Modifier[0]$ID_MOD_UNIT_CLUMSY
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSBillmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio13.17
Ratio: AGEOD Cbt Rating / FOG2M Cost1.29
SecondTypeNULL
Speed600
STATSBillmen
UpgradeNext0
UpgradePrev0
Val0-8
Val10
Val20
Val30
VARIOUSBillmen
XP/Elan100