Buildings · Impediments · Perks · Resources · Units

Elected Council

1StewardshipStewardshipJob Kind Govern

Description

A council of peers, elected by important people of the realm, is assembled here and governs the nation (or holding). More an oligarchy than a true democracy, not everyone is 'equal among peers'.

Core data

ID
542
Alias
ID_STRUC_ELECTED_COUNCIL
$Alias
$ID_STRUC_ELECTED_COUNCIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG4+
DLC notes
-
Constraints
Elected Council
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
10
Legacy gain / turn
100
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Gold
BonusResource[1]Luxury
BonusResource[2]Ceramics

Outputs

Output fieldValue
Steward_Output12

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Steward5

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Elected_CouncilID_MOD_STRUCTURE_ELECTED_COUNCILInfluent families and oligarchyLoyalty Bonus: 10
Capitol: 1