Buildings
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Impediments
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Perks
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Resources
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Units
Elected Council
1StewardshipStewardshipJob Kind Govern
Description
A council of peers, elected by important people of the realm, is assembled here and governs the nation (or holding). More an oligarchy than a true democracy, not everyone is 'equal among peers'.
Core data
ID
542
Alias
ID_STRUC_ELECTED_COUNCIL
$Alias
$ID_STRUC_ELECTED_COUNCIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
AG4+
DLC notes
-
Constraints
Elected Council
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
10
Legacy gain / turn
100
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
4
Resources
| Field | Value |
| BonusResource[0] | Gold |
| BonusResource[1] | Luxury |
| BonusResource[2] | Ceramics |
Outputs
| Output field | Value |
| Steward_Output | 12 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 4 |
| Bonus_Steward | 5 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
$GAR_HEAVY
Units in this garrison category
Rodeleros,
Dismounted Hobilars,
Hussite Wagon Soldiers,
Veteran War Wagon Soldiers,
War Wagon Soldiers (Deployed),
Veteran War Wagon Soldiers (Deployed),
Generic Heavy Infantry,
Billmen,
Raw Levy Billmen,
Seasoned Levy Billmen,
Voynuks,
Armoured Spearmen (Defensive),
Spearmen (Defensive),
Raw Levy Spearmen (Defensive),
Seasoned Levy Spearmen (Defensive),
Heavy Militia,
Landsknecht Pikemen,
Galloglaich,
Scottish Spearmen,
Spearmen (Offensive),
Pikemen,
Pikemen and Longbowmen,
Billmen and Longbowmen,
Pikemen Men-at-Arms,
Raw Levy Pikemen,
Seasoned Levy Pikemen,
Low Countries Spearmen,
Halberdiers,
Scandinavian Foot,
Pavisiers and Crossbowmen ...
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Elected_Council | ID_MOD_STRUCTURE_ELECTED_COUNCIL | Influent families and oligarchy | Loyalty Bonus: 10 Capitol: 1 |