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Emperor's Palace

1StewardshipStewardshipJob Kind Govern

Description

This is the place where an emperor rules over his empire. A large contingent of battle-hardened soldiers is always present. The buildings complex has the size of a small city and has been adorned by expert craftmen with the most beautiful materials available.

Core data

ID
547
Alias
ID_STRUC_EMPEROR_PALACE
$Alias
$ID_STRUC_EMPEROR_PALACE
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG10++
DLC notes
-
Constraints
Emperor's Palace
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
30
Legacy gain / turn
100
Slot usage cost
0
Infrastructure cost
500
Infrastructure upkeep
1
Money upkeep
8

Resources

FieldValue
BonusResource[0]Gold
BonusResource[1]Luxury
BonusResource[2]Precious Stones
BonusResource[3]Marble

Outputs

Output fieldValue
MBP_Output15
Steward_Output15

Bonus outputs

Bonus fieldValue
Bonus_MBP4
Bonus_Steward12

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Emperor_PalaceID_MOD_STRUCTURE_EMPEROR_PALACEA life of grandeur and dangersLoyalty Bonus: 20
Capitol: 1
IDS_MOD_Name_Structure_Emperor_Palace2ID_MOD_STRUCTURE_EMPEROR_PALACE2Emperor Palace: Standing the test of timeLegacy Bonus: 10
Lobbyhidden: 0