Buildings · Impediments · Perks · Resources · Units

Great Palace

1StewardshipStewardshipJob Kind Govern

Description

This is the place where an emperor, caliph or a patriarch will rule over his realm. The Palace guards are numerous and features heavy armor and quality weaponry. A great care to the beauty of the place is usually the mark of such building, and only the most talented craftmen will be hired to embellish it.

Core data

ID
548
Alias
ID_STRUC_GREAT_PALACE
$Alias
$ID_STRUC_GREAT_PALACE
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG10+
DLC notes
-
Constraints
Great Palace
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
25
Legacy gain / turn
120
Slot usage cost
0
Infrastructure cost
500
Infrastructure upkeep
1
Money upkeep
8

Resources

FieldValue
BonusResource[0]Gold
BonusResource[1]Luxury
BonusResource[2]Precious Stones
BonusResource[3]Marble

Outputs

Output fieldValue
MBP_Output10
Steward_Output15

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Steward10

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Great_PalaceID_MOD_STRUCTURE_GREAT_PALACEInfluent families and oligarchyLoyalty Bonus: 15
Capitol: 1
IDS_MOD_Name_Structure_Great_Palace2ID_MOD_STRUCTURE_GREAT_PALACE2Great Palace: Standing the test of timeLegacy Bonus: 12
Lobbyhidden: 0