Buildings · Impediments · Perks · Resources · Units

Dormant Bridge

2MilitaryMilitary

Description

This dormant (or fixed) bridge is simpler to implement than a drawbridge, but it still greatly channels assailants. If the worst should happen, it is also possible to collapse it by undermining its supports. This option will add 4 siege resist points and is relatively affordable.

Core data

ID
679
Alias
ID_STRUC_DORMANT_BRIDGE
$Alias
$ID_STRUC_DORMANT_BRIDGE
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Cheap, +4SR
DLC notes
-
Constraints
Dormant Bridge
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
35
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Rudimentary Fort, Rustic Ringwork Castle, Rustic Hill Fort
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
19
FT_MaxLevel
19
FT_LevelChange
1

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers