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Hulk

Unit ID: 454 · All units

Description

IDS_UNI_TEXT_HULK, "IDS_NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Medium Harbor, Medium Protected Harbor
Garrison_Category0
ShipyardNeed1
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITHulk
ProgRate20
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
5
Effectiveness
12
Attack
3
Defense
4
IsSupport
0
Siege
0
SiegeResist
0
SupplyUsage
2
AttackingRange
1
RangedAttack
4
RangedDefense
7
RangedMaxDamages
1
FlankingModifier
1
AtkAssaultChg
0
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
85
Rating
83
ManpowerCost
30
MoneyCost
110
MetalCost
12
ManpowerUpkeep
6
MoneyUpkeep
16
MetalUpkeep
2
MoneyInflationCost
3

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy457
AGEOD_Cost457
All_at_00
AssaultDistanceToCenter0
AssetFileNameHulk
BASENULL
BodyArmor0
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains10
DTC_Open10
DTC_Rough10
DTC_Wild10
EvolveFamily0
EvolvePriority5
Family$famHvyWarship
Family - Duplicate$famHvyWarship
FOG&CAMHulk
FOG2 Display Name0
FOG2 TypeNULL
FOG2_Cost36
FOG2_NameNULL
FOG2_QualityMOD100
FOG_ID0
FOGM Weaponry*
Men100
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSHulk
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio12.68
Ratio: AGEOD Cbt Rating / FOG2M Cost2.31
SecondType0
Speed0
STATSHulk
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSHulk
XP/Elan100