Buildings · Impediments · Perks · Resources · Units

Anchorage

1CommerceCommerce

Description

An Anchorage will prevent the loss of effectiveness for troops when they land or embark, but won't reduce the boarding or disembarking cost. However, unlike more developed ports, they are unable to produce any ships. They provide a trickle of income making them a bit of help to local commerce.

Core data

ID
220
Alias
ID_STRUC_ANCHORAGE
$Alias
$ID_STRUC_ANCHORAGE
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp
DLC notes
-
Constraints
Anchorage
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
30
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Income_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Small Harbor, Protected Harbor, Raider Cove
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_AnchorageID_MOD_STRUCTURE_ANCHORAGESheltered InletFowlift Adjsea: 1