Buildings · Impediments · Perks · Resources · Units
1CommerceCommerceJob Kind Trade
This harbor, set up in a particularly well-chosen location, is, for nations with a maritime tradition, a better alternative to the Small Harbor. It is far superior to it, as it can produce warships and generate more income, while maintaining at all times a sizable garrison of troops.
| Field | Value |
|---|---|
| Input_Resource | Wood |
| Output_Resource | Transport Ships x 1 |
| BonusResource[0] | Tar |
| BonusResource[1] | Hemp |
| BonusResource[2] | Sails |
| Output field | Value |
|---|---|
| Income_Output | 8 |
| Steward_Output | 3 |
| Bonus field | Value |
|---|---|
| Bonus_MBP | 1 |
| Bonus_Income | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Prot_Small_Harbor | ID_MOD_STRUCTURE_PROT_SMALL_HARBOR | Busy Pier | Commerce Bonus: 12% Trade Range Bonus: 1 |
| IDS_MOD_Name_Structure_Prot_Small_Harbor2 | ID_MOD_STRUCTURE_PROT_SMALL_HARBOR2 | Busy Pier | Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 1 Shipbuilding: 2 |