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1CommerceCommerce
The Raider Cove allows raiding nations to create light warships quickly and easily and is the equivalent of a small harbor, but for nations with some seafaring expertise and raiding practices. It is as cheap as an anchorage, so is very easy to set up.
| Field | Value |
|---|---|
| Input_Resource | Wood |
| Output_Resource | Transport Ships x 1 |
| BonusResource[0] | Tar |
| BonusResource[1] | Hemp |
| BonusResource[2] | Sails |
| Output field | Value |
|---|---|
| MBP_Output | 3 |
| Income_Output | 3 |
| Bonus field | Value |
|---|---|
| Bonus_MBP | 1 |
| Bonus_Income | 1 |
| Bonus_Manpower | 1 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_SKN_Raider_Cove | ID_MOD_STRUCTURE_SKN_RAIDER_COVE | Call from the sea | Commerce Bonus: 12% Trade Range Bonus: 1 |
| IDS_MOD_Name_Structure_SKN_Raider_Cove2 | ID_MOD_STRUCTURE_SKN_RAIDER_COVE2 | Call from the sea | Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 1 Shipbuilding: 2 |