Buildings · Impediments · Perks · Resources · Units

Small Harbor

1CommerceCommerceJob Kind Trade

Description

A Small Harbor will help troops board or disembark faster and without effectiveness loss. It can't produce warships though, you'll need the Tier II port facilities for that. Nonetheless, it provides some income and generates the Transport Ship goods which are used at the national level to determine the quality of available troop transportation assets. In feudal times, many nations did not have a warfleet and relied on hiring ships from merchant republics or a few maritime nations (being allied with them might help provide you with this benefit). It took a dedicated effort from the ruler to build and maintain war galleys at all times.

Core data

ID
221
Alias
ID_STRUC_SMALL_HARBOR
$Alias
$ID_STRUC_SMALL_HARBOR
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp, WOOD-, TRSS+
DLC notes
-
Constraints
Small Harbor
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
65
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceWood
Output_ResourceTransport Ships x 1
BonusResource[0]Tar
BonusResource[1]Hemp
BonusResource[2]Sails

Outputs

Output fieldValue
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
Traders Borough
Upgrades to
Medium Harbor, Medium Protected Harbor
Replaces
Anchorage
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
Light War Galley, Dow, Warjunk, Light Roundship, Knarr, Snekkar
WallValue
0
SiegeResist
12
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Small_HarborID_MOD_STRUCTURE_SMALL_HARBORLighthouseCommerce Bonus: 10%
Trade Acumen Bonus: 2
IDS_MOD_Name_Structure_Small_Harbor2ID_MOD_STRUCTURE_SMALL_HARBOR2LighthouseHidden: 1
Fowlift Adjsea: 1
Shipbuilding: 1