Buildings · Impediments · Perks · Resources · Units

Tournament Ground

1MilitaryMilitary

Description

A place where the nobles will meet and clash in a mock fashion. The structure provides a decent amount of experience to several mounted units categories but does not unlock heavy cavalries; you'll need a Rudimentary Fort (or equivalent), another Tier I Military defensive structure. The Tournament Ground is an early arena of jousting where knights, on horse or on foot (it was called a melee in this case) practiced against each other in two teams. While in theory a mock battle, injuries and bruises were numerous, along with the occasional death or severe trauma.

Core data

ID
305
Alias
ID_STRUC_TOURNAMENT_GROUND
$Alias
$ID_STRUC_TOURNAMENT_GROUND
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
MBP+, XP Cav/Hcav
DLC notes
-
Constraints
Tournament Ground
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
90
Infrastructure upkeep
2
Money upkeep
2

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBPStockpile5
MBP_Output5
Steward_Output3

Bonus outputs

Bonus fieldValue
Bonus_MBP3
Bonus_Steward3

Building tree

Requires
Fortified Manor, Fortified Village, Qasaba, Garrisoned Village
Upgrades to
Jousting Field
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Tournament_GroundID_MOD_STRUCTURE_TOURNAMENT_GROUNDClash of ArmsCreation Xp Bonus: 10 (params: $FAMCAVALRY, $FAMHVYCAVALRY)