Buildings · Impediments · Perks · Resources · Units

Jousting Field

2MilitaryMilitary

Description

A Jousting Field will see the 'fine fleur' of the chivalry compete against one another. It will help settle quarrels between nobles, entertain the king and last but not least, the necessity to be a good jouster will impose on the nobility the need of a constant training in the art of fighting.

Core data

ID
385
Alias
ID_STRUC_JOUSTING_FIELD
$Alias
$ID_STRUC_JOUSTING_FIELD
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
As Tournament ground, +HC SAU Imp, Auth, +1 SAU
DLC notes
-
Constraints
Jousting Field
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
125
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
1
Money upkeep
7

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBPStockpile5
MBP_Output5
Steward_Output10

Bonus outputs

Bonus fieldValue
Bonus_MBP4

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
Tournament Ground
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Jousting_FieldID_MOD_STRUCTURE_JOUSTING_FIELDLance a lot, fall a lotStanding Army Flat Bonus: 1
IDS_MOD_Name_Structure_Authority1ID_MOD_STRUCTURE_AUTHORITY1IDS_MOD_Text_Authority1Flavor: 0
IDS_MOD_Name_Structure_HvyCav_SAU_ImprovementsID_MOD_STRUCTURE_HVYCAV_SAU_IMPROVEMENTSIDS_MOD_Text_HvyCav_SAU_ImprovementsAttribute: 6 (params: $ATTR_HVYCAV_SAU_IMP)