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2MilitaryMilitary
A Jousting Field will see the 'fine fleur' of the chivalry compete against one another. It will help settle quarrels between nobles, entertain the king and last but not least, the necessity to be a good jouster will impose on the nobility the need of a constant training in the art of fighting.
| Field | Value |
|---|---|
| BonusResource[0] | Weapons |
| BonusResource[1] | Armors |
| Output field | Value |
|---|---|
| MBPStockpile | 5 |
| MBP_Output | 5 |
| Steward_Output | 10 |
| Bonus field | Value |
|---|---|
| Bonus_MBP | 4 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Jousting_Field | ID_MOD_STRUCTURE_JOUSTING_FIELD | Lance a lot, fall a lot | Standing Army Flat Bonus: 1 |
| IDS_MOD_Name_Structure_Authority1 | ID_MOD_STRUCTURE_AUTHORITY1 | IDS_MOD_Text_Authority1 | Flavor: 0 |
| IDS_MOD_Name_Structure_HvyCav_SAU_Improvements | ID_MOD_STRUCTURE_HVYCAV_SAU_IMPROVEMENTS | IDS_MOD_Text_HvyCav_SAU_Improvements | Attribute: 6 (params: $ATTR_HVYCAV_SAU_IMP) |