Buildings · Impediments · Perks · Resources · Units

Portcullis

2MilitaryMilitary

Description

A Portcullis is a massive metal gate that can be lowered rapidly. It requires the expertise of a Blacksmith and the assurance of a good supply of quality Metal to be manufactured (Will deduct 25 Money upon construction, but the establishment of a new Blacksmith will provide 10 Metals).

Core data

ID
372
Alias
ID_STRUC_PORTCULLIS
$Alias
$ID_STRUC_PORTCULLIS
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR3, F1, +Metal, -Gd
DLC notes
-
Constraints
Portcullis
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
105
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
3
CounterRaid
0
FT_Level
0
FT_MinLevel
31
FT_MaxLevel
33
FT_LevelChange
1

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers