Buildings · Impediments · Perks · Resources · Units
2MilitaryMilitary
The keep is fully enclosed by a sturdy stone wall, with buildings set against it. There might be no additional tower and the design is still somehow simple, much more in any case than the later Concentric Castle design. This one has also a stone bailey, or inhabited enclosure for the villagers, protected by a solid stone wall. The successors to this building (e.g. Concentric Castle) need an availability of Stone 'on site' and they won't be imported from afar. EVENT: When built, this castle will provide you (once) an extra Military-themed Regional Decision.
| Field | Value |
|---|---|
| Input_Resource | Stone |
| Output field | Value |
|---|---|
| MBPStockpile | 20 |
| MBP_Output | 5 |
| Income_Output | -5 |
| Steward_Output | 10 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_ShellKeep_StBailey | ID_MOD_STRUCTURE_SHELLKEEP_STBAILEY | IDS_MOD_Text_ShellKeep_StBailey | Leader Quality Bonus: 1 Lobbyhidden: 0 |
| IDS_MOD_Name_Structure_Authority1 | ID_MOD_STRUCTURE_AUTHORITY1 | IDS_MOD_Text_Authority1 | Flavor: 0 |
| IDS_MOD_Name_Structure_AnyInf_SAU_Improvements_Weak | ID_MOD_STRUCTURE_ANYINF_SAU_IMPROVEMENTS_WEAK | IDS_MOD_Text_AnyInf_SAU_Improvements_Weak | Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP) |