Buildings · Impediments · Perks · Resources · Units

Shell Keep with Stone Bailey

2MilitaryMilitary

Description

The keep is fully enclosed by a sturdy stone wall, with buildings set against it. There might be no additional tower and the design is still somehow simple, much more in any case than the later Concentric Castle design. This one has also a stone bailey, or inhabited enclosure for the villagers, protected by a solid stone wall. The successors to this building (e.g. Concentric Castle) need an availability of Stone 'on site' and they won't be imported from afar. EVENT: When built, this castle will provide you (once) an extra Military-themed Regional Decision.

Core data

ID
368
Alias
ID_STRUC_SHELLKEEP_STBAILEY
$Alias
$ID_STRUC_SHELLKEEP_STBAILEY
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+ Mil-themed RGD, Low SAU INF Improve
DLC notes
-
Constraints
Shell Keep with Stone Bailey
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
250
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
240
Infrastructure upkeep
2
Money upkeep
5

Resources

FieldValue
Input_ResourceStone

Outputs

Output fieldValue
MBPStockpile20
MBP_Output5
Income_Output-5
Steward_Output10

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_ShellKeep_StBaileyID_MOD_STRUCTURE_SHELLKEEP_STBAILEYIDS_MOD_Text_ShellKeep_StBaileyLeader Quality Bonus: 1
Lobbyhidden: 0
IDS_MOD_Name_Structure_Authority1ID_MOD_STRUCTURE_AUTHORITY1IDS_MOD_Text_Authority1Flavor: 0
IDS_MOD_Name_Structure_AnyInf_SAU_Improvements_WeakID_MOD_STRUCTURE_ANYINF_SAU_IMPROVEMENTS_WEAKIDS_MOD_Text_AnyInf_SAU_Improvements_WeakAttribute: 3 (params: $ATTR_ANYINF_SAU_IMP)