Buildings · Impediments · Perks · Resources · Units

Bastioned Castle

2MilitaryMilitary

Description

A traditional fortress reinforced with angular bastions to cover its former blind spots. Still built in the style of tall stone walls and towers, but cautiously reshaped to resist the growing strength of new siege methods. Castle Josselin in France is an historical example of such design, as well as Castello di San Giorgio in Mantua, Italy.

Core data

ID
824
Alias
ID_STRUC_BASTIONED_CASTLE
$Alias
$ID_STRUC_BASTIONED_CASTLE
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Artillery-Resistant
DLC notes
-
Constraints
Bastioned Castle
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
250
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
325
Infrastructure upkeep
2
Money upkeep
8

Resources

FieldValue
Input_ResourceStone

Outputs

Output fieldValue
MBPStockpile10
MBP_Output5
Steward_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Artillery_ResistantID_MOD_STRUCTURE_ARTILLERY_RESISTANTIDS_MOD_Text_Artillery_Resistant-
IDS_MOD_Name_Structure_Authority1ID_MOD_STRUCTURE_AUTHORITY1IDS_MOD_Text_Authority1Flavor: 0
IDS_MOD_Name_Structure_AnyInf_SAU_Improvements_WeakID_MOD_STRUCTURE_ANYINF_SAU_IMPROVEMENTS_WEAKIDS_MOD_Text_AnyInf_SAU_Improvements_WeakAttribute: 3 (params: $ATTR_ANYINF_SAU_IMP)