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2MilitaryMilitary
One of the epitomes of the Medieval Ages, the Stone Castle is a massive endeavor whose construction requires ample Manpower, for a long time. A high stone wall defines the outer shape, with fortified towers at regular intervals. In its center, a stone keep is the last refuge of the nobility and what remains of the garrison but will see action from the start, as it is higher than the outer wall. This is not yet a Concentric Castle, with 2 concentric walls, but is already a formidable obstacle to overcome, either by assault or sieging. Even if the style or name might differ, Stone Castles are ubiquitous in the medieval world, from Ireland to Persia. The successors to this building (e.g. Concentric Castle) need an availability of Stone 'on site' and they won't be imported from afar. EVENT: When built, this castle will provide you (once) an extra Regional Decision 'Absorb Vassal'.
| Field | Value |
|---|---|
| Input_Resource | Stone |
| Output field | Value |
|---|---|
| MBPStockpile | 30 |
| MBP_Output | 5 |
| Income_Output | -5 |
| Steward_Output | 12 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Stone_Castle | ID_MOD_STRUCTURE_STONE_CASTLE | IDS_MOD_Text_Stone_Castle | Leader Quality Bonus: 1 Lobbyhidden: 0 |
| IDS_MOD_Name_Structure_Authority1 | ID_MOD_STRUCTURE_AUTHORITY1 | IDS_MOD_Text_Authority1 | Flavor: 0 |
| IDS_MOD_Name_Structure_AnyInf_SAU_Improvements_Weak | ID_MOD_STRUCTURE_ANYINF_SAU_IMPROVEMENTS_WEAK | IDS_MOD_Text_AnyInf_SAU_Improvements_Weak | Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP) |