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Zwinger

2MilitaryMilitary

Description

This is a killing ground between two walls: The walls are sufficiently close to one another and at such angles that it is easy for the defender to rain projectiles against a struggling attacker. EVENT: As long as the long-duration (30 turns) modifier 'Zwinger' exists in the region, any besieger will suffer 15 damages every turn.

Core data

ID
373
Alias
ID_STRUC_ZWINGER
$Alias
$ID_STRUC_ZWINGER
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
15 Dmg to enemy (30 turns), SR0 F2
DLC notes
-
Constraints
Zwinger
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
115
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
32
FT_MaxLevel
33
FT_LevelChange
2

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_ZwingerID_MOD_STRUCTURE_ZWINGERIDS_MOD_Text_ZwingerFlavor: 0