Buildings · Impediments · Perks · Resources · Units

Improved Merlon

2MilitaryMilitary

Description

The merlons (the solid part between two gaps, the crenellations) of the castle's main wall are quite elaborate in shape. In Italy, they could have a swallowtail shape or be in a V-shaped notch so that a standing man can fire while still being protected. They were rounded in Africa and Islamic countries (and thus more decorative). Given the importance of the fortification, an extra detachment of Light Infantry will be assigned to the edifice (free extra unit). Merlons will greatly enhance the defensive capability of the structure (3 Points of Fortification and a significant Siege Resist bonus).

Core data

ID
375
Alias
ID_STRUC_IMPROVED_MERLON
$Alias
$ID_STRUC_IMPROVED_MERLON
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR4, F3 +LtInf
DLC notes
-
Constraints
Improved Merlon
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
145
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
33
FT_MaxLevel
35
FT_LevelChange
3

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers