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Postern

2MilitaryMilitary

Description

This is a secondary and very discreet small door at the bottom of a wall. It allowed besieged to come and go unspotted, for a sortie or foraging for example. This could also be considered a liability, if the attackers spotted it, although it was always very well hidden (-1 to Siege Resist). The modifier provided will have double the usual duration (30 turns).

Core data

ID
377
Alias
ID_STRUC_POSTERN
$Alias
$ID_STRUC_POSTERN
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
-1SR, F2, +SupplyBonus (Mod)
DLC notes
-
Constraints
Postern
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
85
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
-1
CounterRaid
0
FT_Level
0
FT_MinLevel
34
FT_MaxLevel
35
FT_LevelChange
2

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_PosternID_MOD_STRUCTURE_POSTERNSlipping UnseenExtra Supply: 10