Buildings · Impediments · Perks · Resources · Units

Inner wall

2MilitaryMilitary

Description

This Inner Wall is higher than the outer wall and can be manned with good use as soon as an assault begins on the exterior wall. Once it becomes equipped with its own set of towers, the whole stronghold could be called a Concentric Castle. This structure will give a major Fortification bonus and the extra Siege Resist provided to the regional Stronghold is also quite significant.

Core data

ID
380
Alias
ID_STRUC_INNER_WALL
$Alias
$ID_STRUC_INNER_WALL
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR4 F4
DLC notes
-
Constraints
Inner wall
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
165
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
37
FT_MaxLevel
40
FT_LevelChange
4

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers