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Training Ground

2MilitaryMilitary

Description

The Training Ground will drill soldiers and horsemen alike. Moving in formation, understanding the signals and a lot of basic training with your weapon are necessary steps to strengthen both resolve and efficiency, when facing the enemy on the battlefield.

Core data

ID
384
Alias
ID_STRUC_TRAINING_GROUND
$Alias
$ID_STRUC_TRAINING_GROUND
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
WEAPON-, +10XP MedInf/HI,Any Inf Improve
DLC notes
-
Constraints
Training Ground
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
125
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
Input_ResourceWeapons

Outputs

Output fieldValue
MBPStockpile10

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Training_GroundID_MOD_STRUCTURE_TRAINING_GROUNDHitting HardCreation Xp Bonus: 10 (params: $FAMINFANTRY, $FAMHVYINFANTRY)
IDS_MOD_Name_Structure_TG_ImprovementsID_MOD_STRUCTURE_TG_IMPROVEMENTSIDS_MOD_Text_TG_ImprovementsAttribute: 3 (params: $ATTR_EVERYTHING_IMP)