Buildings · Impediments · Perks · Resources · Units

Bulwark Tower

2MilitaryMilitary

Description

A precursor to late-era Roundel (or Artillery) Tower, The Bulwark Tower is a heavily modified castle tower which is supporting a large fighting platform, a place where several siege engines are set, ready to rain onto the opponent all sorts of projectiles. It requires significant effort to build and can only be supported by Concentric Castles or later structures. What's more the many siege engines servants will be an extra supply burden on the fortress, which will reduce its ability to resist a prolonged siege.

Core data

ID
389
Alias
ID_STRUC_BULWARK_TOWER
$Alias
$ID_STRUC_BULWARK_TOWER
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
NAPHTA-, Dmg at distance 20, SR-, Costly
DLC notes
-
Constraints
Bulwark Tower
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
2
Money upkeep
6

Resources

FieldValue
Input_ResourceNaphta

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Concentric Castle, Large Concentric Castle, Artillery-Adapted Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
-4
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers