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Concentric Castle

2MilitaryMilitary

Description

A Concentric Castle is the high point of medieval castle design. Its main feature is to have two walls, the inner one being higher than the outer one, effectively creating a 'castle in a castle'. These defenses were often so formidable that no assault was even attempted, and the garrison resistance to a long siege was the prime factor (if not the only one!) to consider. Their main drawback was their cost, for example Edward I 'longshanks' spent the equivalent of one year of the national budget for the construction of Caernarfon. Concentric castles need an availability of Stone 'on site' and they won't be imported from afar. EVENT: In addition to its other bonuses, the castle will grant you an extra Regional Decision, providing you with an extra <color>character once and a lump sum of 150 Legacy Points.

Core data

ID
387
Alias
ID_STRUC_CONCENTRIC_CASTLE
$Alias
$ID_STRUC_CONCENTRIC_CASTLE
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
ARMOR-, Improve ANY SA, One-Time +1 leader (i.e. as single event, not as +1 ldr pool modifier), one time 150 prestige
DLC notes
-
Constraints
Concentric Castle
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
350
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
100
Slot usage cost
1
Infrastructure cost
360
Infrastructure upkeep
3
Money upkeep
12

Resources

FieldValue
Mandatory_ResourceStone
Input_ResourceArmors

Outputs

Output fieldValue
MBPStockpile40
MBP_Output5
Income_Output-10
Steward_Output15

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Concentric_CastleID_MOD_STRUCTURE_CONCENTRIC_CASTLEConcentric Castle: Martial CultureLeader Quality Bonus: 1
War Weariness Bonus: 2%
Lobbyhidden: 0
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0
IDS_MOD_Name_Structure_Any_SAU_ImprovementsID_MOD_STRUCTURE_ANY_SAU_IMPROVEMENTSIDS_MOD_Text_Any_SAU_ImprovementsAttribute: 6 (params: $ATTR_ANY_SAU_IMP)