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Large Concentric Castle

2MilitaryMilitary

Description

This is an even larger than normal Concentric Castle, a good example would be the 'Krak des Chevaliers' in Syria. It possesses at least two walls, the inner one being higher than the outer one, effectively creating a 'castle in a castle'. Some fortresses, like the Krak would even have some parts protected by a third wall and several keeps. An inner glacis would also be made in the inner structure so that defenders could go from one side to the other with ease. Concentric Castles need an availability of Stone 'on site' and they won't be imported from afar. EVENT: In addition to its other bonuses, the castle will grant you an extra Regional Decision, providing you with an extra character once and a lump sum of 250 Legacy Points.

Core data

ID
388
Alias
ID_STRUC_LARGE_CONCENTRIC_CASTLE
$Alias
$ID_STRUC_LARGE_CONCENTRIC_CASTLE
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
ARMOR-, Improve ANY SA, One-Time +1 leader (i.e. as single event, not as +1 ldr pool modifier), one time 250 prestige
DLC notes
-
Constraints
Large Concentric Castle
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
150
Slot usage cost
2
Infrastructure cost
680
Infrastructure upkeep
5
Money upkeep
20

Resources

FieldValue
Mandatory_ResourceStone
Input_ResourceArmors

Outputs

Output fieldValue
MBPStockpile50
MBP_Output7
Income_Output-15
Steward_Output20

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Large_Concentric_CastleID_MOD_STRUCTURE_LARGE_CONCENTRIC_CASTLELg Concentric Castle: Martial CultureLeader Quality Bonus: 1
War Weariness Bonus: 3%
Lobbyhidden: 0
IDS_MOD_Name_Structure_Authority3ID_MOD_STRUCTURE_AUTHORITY3IDS_MOD_Text_Authority3Flavor: 0
IDS_MOD_Name_Structure_Any_SAU_ImprovementsID_MOD_STRUCTURE_ANY_SAU_IMPROVEMENTSIDS_MOD_Text_Any_SAU_ImprovementsAttribute: 6 (params: $ATTR_ANY_SAU_IMP)