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2MilitaryMilitary
This is an even larger than normal Concentric Castle, a good example would be the 'Krak des Chevaliers' in Syria. It possesses at least two walls, the inner one being higher than the outer one, effectively creating a 'castle in a castle'. Some fortresses, like the Krak would even have some parts protected by a third wall and several keeps. An inner glacis would also be made in the inner structure so that defenders could go from one side to the other with ease. Concentric Castles need an availability of Stone 'on site' and they won't be imported from afar. EVENT: In addition to its other bonuses, the castle will grant you an extra Regional Decision, providing you with an extra character once and a lump sum of 250 Legacy Points.
| Field | Value |
|---|---|
| Mandatory_Resource | Stone |
| Input_Resource | Armors |
| Output field | Value |
|---|---|
| MBPStockpile | 50 |
| MBP_Output | 7 |
| Income_Output | -15 |
| Steward_Output | 20 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Large_Concentric_Castle | ID_MOD_STRUCTURE_LARGE_CONCENTRIC_CASTLE | Lg Concentric Castle: Martial Culture | Leader Quality Bonus: 1 War Weariness Bonus: 3% Lobbyhidden: 0 |
| IDS_MOD_Name_Structure_Authority3 | ID_MOD_STRUCTURE_AUTHORITY3 | IDS_MOD_Text_Authority3 | Flavor: 0 |
| IDS_MOD_Name_Structure_Any_SAU_Improvements | ID_MOD_STRUCTURE_ANY_SAU_IMPROVEMENTS | IDS_MOD_Text_Any_SAU_Improvements | Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |