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Artillery-Adapted Castle

2MilitaryMilitary

Description

A transitional stronghold where high towers give way to thicker curtain walls, broad firing terraces, and rounded corners that reduce weak points. Its layout favors sturdy masonry and lateral fields of fire over vertical dominance. Malbork Castle in Poland is an historical example of such design, as well as Rocca di Imola in Italy.

Core data

ID
825
Alias
ID_STRUC_ARTILLERY_ADAPTED_CASTLE
$Alias
$ID_STRUC_ARTILLERY_ADAPTED_CASTLE
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Artillery-adapted
DLC notes
-
Constraints
Artillery-Adapted Castle
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
350
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
150
Slot usage cost
1
Infrastructure cost
400
Infrastructure upkeep
4
Money upkeep
14

Resources

FieldValue
Mandatory_ResourceStone
Input_ResourceTools

Outputs

Output fieldValue
MBPStockpile30
MBP_Output5
Income_Output-5
Steward_Output12

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Artillery_AdaptedID_MOD_STRUCTURE_ARTILLERY_ADAPTEDIDS_MOD_Text_Artillery_Adapted-
IDS_MOD_Name_Structure_Authority2ID_MOD_STRUCTURE_AUTHORITY2IDS_MOD_Text_Authority2Flavor: 0
IDS_MOD_Name_Structure_Any_SAU_ImprovementsID_MOD_STRUCTURE_ANY_SAU_IMPROVEMENTSIDS_MOD_Text_Any_SAU_ImprovementsAttribute: 6 (params: $ATTR_ANY_SAU_IMP)