Buildings · Impediments · Perks · Resources · Units

Worship Place

1PietyJob Kind Religious

Description

Tribal and nomadic beliefs are numerous and varied, but often involve animism, i.e. giving intent and sometime conscience to object or concepts. Young warriors will often be found around, either to guard it, or to be bestowed some protection charms by the local shaman.

Core data

ID
407
Alias
ID_STRUC_TN_WORSHIP_PLACE
$Alias
$ID_STRUC_TN_WORSHIP_PLACE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Loy+(3), RR-
DLC notes
-
Constraints
Worship Place
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
45
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
BonusResource[0]Livestock

Outputs

Output fieldValue
Piety_Output5

Bonus outputs

Bonus fieldValue
Bonus_Manpower2
Bonus_Piety3

Building tree

Requires
None
Upgrades to
Pagan Minor Temple, Sacred Altar
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Worship_PlaceID_MOD_STRUCTURE_TN_WORSHIP_PLACEShaman in tranceLoyalty Bonus: 3
Revolt Decrease: 10%