Buildings · Impediments · Perks · Resources · Units

Sacred Altar

1PietyJob Kind Religious

Description

Even more important than a worshipping spot is a consacred altar to the primodial gods of a nomadic or tribal nation. It is a great stabilizing factor in a tribal society, providing piety and stewardship to the local clergy and nobility. This building unlock the second part of Tier I Piety buildings.

Core data

ID
428
Alias
ID_STRUC_TN_SACRED_ALTAR
$Alias
$ID_STRUC_TN_SACRED_ALTAR
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
AG MinPie HERBS- Piety+ RR- Sws+
DLC notes
-
Constraints
Sacred Altar
Minimum population
3
Region max buildings
1
Minimum piety
250
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
40
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceDrugs & Herbs
BonusResource[0]Livestock
BonusResource[1]Wild Beasts

Outputs

Output fieldValue
Piety_Output8
Steward_Output4

Bonus outputs

Bonus fieldValue
Bonus_Piety3
Bonus_Steward3

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Sacred_AltarID_MOD_STRUCTURE_TN_SACRED_ALTARDeities and demi-GodsPiety Bonus: 10%
Revolt Decrease: 10%
Stewardship Bonus: 10%