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Walled Cemetery

1PietyJob Kind Religious

Description

The Walled Cemetery is a much better maintained cemetery, where even petty nobles can be buried. Marble graves are occasionally present, as are mausoleums.

Core data

ID
441
Alias
ID_STRUC_WALLED_CEMETERY
$Alias
$ID_STRUC_WALLED_CEMETERY
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Lg Bonus
DLC notes
-
Constraints
Walled Cemetery
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
40
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
BonusResource[0]Marble
BonusResource[1]Ceramics
BonusResource[2]Religious Craftsmanship

Outputs

Output fieldValue
Piety_Output4
Steward_Output2

Bonus outputs

Bonus fieldValue
Bonus_Piety3
Bonus_Steward2

Building tree

Requires
Parish Church, Minor Temple, Pagan Minor Temple, Small Mosque
Upgrades to
Necropolis
Replaces
Commoner Cemetery
Forbidden with
None
Used by (reverse dependencies)
Mausoleum

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Commoner_CemeteryID_MOD_STRUCTURE_COMMONER_CEMETERYDust to DustHealth Bonus: 3%
Loyalty Bonus: 3