Buildings
·
Impediments
·
Perks
·
Resources
·
Units
Stocks
1StewardshipStewardshipJob Kind Govern
Description
Stocks were wooden frames with holes for the person's arms and sometimes legs. Being left in the stocks publicly for hours or days was both painful and humiliating. Although, all things considered, this was a favorable outcome compared to the Gallows…
An increase in Revolt Risk is only relevant if the regional Loyalty is low, but it will magnify the revolt if it ever happens.
Core data
ID
527
Alias
ID_STRUC_STOCKS
$Alias
$ID_STRUC_STOCKS
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
Loy+9, RR+10 TBD imped rem
DLC notes
-
Constraints
Stocks
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
-20
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Wood |
Outputs
| Output field | Value |
| Manpower_Output | -1 |
| Steward_Output | 4 |
Bonus outputs
| Bonus field | Value |
| Bonus_Steward | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- building can be added it will show a ‘X’. Current stocks and per
- stocks of manpower will very quickly see your army lose
- For this to be efficient, you need substantial stocks of
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Stocks | ID_MOD_STRUCTURE_STOCKS | Stand still | Loyalty Bonus: 9 Revolt Increase: 10% |