Buildings · Impediments · Perks · Resources · Units
1StewardshipStewardshipJob Kind Govern
Tribal and nomads people are organized around small communities led by a chief or local warlord, often ruling over at most a few dozens families. It asks for a lot of charisma, luck, shrewdness to manage unifying them into a bigger entity. This organizational construct remains not very stable and will often collapse when the warchief dies.
| Field | Value |
|---|---|
| Input_Resource | Furs & Pelts |
| BonusResource[0] | Horses |
| BonusResource[1] | Gold |
| BonusResource[2] | Silver |
| Output field | Value |
|---|---|
| MBP_Output | 5 |
| Manpower_Output | 2 |
| Steward_Output | 8 |
| Bonus field | Value |
|---|---|
| Bonus_Steward | 2 |
Transverse output: Gain 1.0 stewardship for any building under Stewardship category. Limit 12.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_TN_Chief_House | ID_MOD_STRUCTURE_TN_CHIEF_HOUSE | Personal Rule | Transverse output: Gain 1.0 stewardship for any building under Stewardship category. Limit 12. |
| IDS_MOD_Name_Structure_Authority2 | ID_MOD_STRUCTURE_AUTHORITY2 | IDS_MOD_Text_Authority2 | Flavor: 0 |