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Mesne-Lord Manor

1StewardshipStewardshipJob Kind Govern

Description

This is the manor of the local lord, or mesne-lord. Here he will rule over his domain, made up mostly of peasants bound to the land and craftsmen plying their trade in the villages. A few freemen, some merchants and a few civil servants will also be part of his holding. This structure is a mandatory building to access the second part of Tier I Stewardship structures, which will provide more population management tools

Core data

ID
515
Alias
ID_STRUC_MINOR_LORD_MANOR
$Alias
$ID_STRUC_MINOR_LORD_MANOR
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG1 Sws500 PFOOD-, Trsv18
DLC notes
-
Constraints
Mesne-Lord Manor
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
3
Money upkeep
3

Resources

FieldValue
Input_ResourcePreserved Food
BonusResource[0]Wine
BonusResource[1]Horses
BonusResource[2]Salt
BonusResource[3]Silver

Outputs

Output fieldValue
MBP_Output5
Steward_Output8

Bonus outputs

Bonus fieldValue
Bonus_Food1
Bonus_Income2

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Minor_Lord_ManorID_MOD_STRUCTURE_MINOR_LORD_MANORInflexible ruleTransverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18.