Buildings
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Impediments
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Perks
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Resources
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Units
Gald Executioner
1StewardshipStewardshipJob Kind Govern
Description
A very common punishment in Medieval Islam was being submitted to gald or flogging, as it could be made more or less severe (with temporary or permanent injuries), depending on the gravity of the offense or crime. More drastic measures were the Ragm or Stoning to death. Thieves got a special treatment with Qat, the amputation of the hand.
An increase in Revolt Risk is only relevant if the regional Loyalty is low, but it will magnify the revolt if it ever happens.
Core data
ID
528
Alias
ID_STRUC_MUS_GALD_EXECUTIONER
$Alias
$ID_STRUC_MUS_GALD_EXECUTIONER
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
Loy+9, RR+10 TBD imped rem
DLC notes
-
Constraints
Gald Executioner
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
-20
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Wood |
Outputs
| Output field | Value |
| Manpower_Output | -1 |
| Steward_Output | 4 |
Bonus outputs
| Bonus field | Value |
| Bonus_Steward | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_MUS_Gald_Executioner | ID_MOD_STRUCTURE_MUS_GALD_EXECUTIONER | Carving Justice | Loyalty Bonus: 9 Revolt Increase: 10% |