Buildings · Impediments · Perks · Resources · Units

Town Jail

1StewardshipStewardshipJob Kind Govern

Description

The Town Jail is managed by the town mayor and the local watch, and would almost be considered a humane treatment of the guilty (as an alternative to the Gallows) if the living conditions were not so frequently atrocious. That said, it does help to reduce the risk of revolts in the region.

Core data

ID
531
Alias
ID_STRUC_TOWN_JAIL
$Alias
$ID_STRUC_TOWN_JAIL
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
RR-10, TBD Imped Rem Bandits, thief
DLC notes
-
Constraints
Town Jail
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Steward_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
Dungeon
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Town_JailID_MOD_STRUCTURE_TOWN_JAILAlmost mercifulRevolt Decrease: 10%