Buildings · Impediments · Perks · Resources · Units

Lord's Kennel

2StewardshipStewardshipJob Kind Govern

Description

The dogs in this kennel are typically used for hunting and are bred and trained specifically for this purpose. In addition to helping in the hunt, they can track down bandits and thieves and even help the local militia in repelling low intensity raids. EVENT: Each Kennel has a low chance (each turn) to provide the Regional Decision 'Remove Hostiles,' if you have none available. Quality dogs are highly valued in the Middle Age, as they play a key role in hunting and sporting activities.

Core data

ID
552
Alias
ID_STRUC_LORD_KENNEL
$Alias
$ID_STRUC_LORD_KENNEL
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
EVT RGD+, LIVEST-, +Food, ARaid10
DLC notes
-
Constraints
Lord's Kennel
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
190
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Input_ResourceLivestock

Outputs

Output fieldValue
Food_Output8

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
10
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers