Buildings · Impediments · Perks · Resources · Units

Shanty Town

2StewardshipStewardshipJob Kind Govern

Description

A medieval Shanty Town where the poorer congregates. It is a grim and difficult place to live, but it is also a testament to the resilience and resourcefulness of the people who live there. Many such persons will agree to be drafted for a military campaign, as they might earn some money and be properly fed. The town might also be home to the poorer workers who are still nonetheless very valuable in term of workforce.

Core data

ID
560
Alias
ID_STRUC_SHANTY_TOWN
$Alias
$ID_STRUC_SHANTY_TOWN
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
ManPw+ Health- Infra+
DLC notes
-
Constraints
Shanty Town
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
2

Resources

FieldValue
Input_ResourceLegumes
BonusResource[0]Livestock
BonusResource[1]Fishes

Outputs

Output fieldValue
Manpower_Output9

Bonus outputs

Bonus fieldValue
Bonus_Infra2
Bonus_Manpower3

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
Hovels, Huddled Shanties
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Shanty_TownID_MOD_STRUCTURE_SHANTY_TOWNProductive workforceHealth Penalty: 6%
Infra Bonus: 18%