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Shanty Town
2StewardshipStewardshipJob Kind Govern
Description
A medieval Shanty Town where the poorer congregates. It is a grim and difficult place to live, but it is also a testament to the resilience and resourcefulness of the people who live there.
Many such persons will agree to be drafted for a military campaign, as they might earn some money and be properly fed.
The town might also be home to the poorer workers who are still nonetheless very valuable in term of workforce.
Core data
ID
560
Alias
ID_STRUC_SHANTY_TOWN
$Alias
$ID_STRUC_SHANTY_TOWN
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
ManPw+ Health- Infra+
DLC notes
-
Constraints
Shanty Town
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Legumes |
| BonusResource[0] | Livestock |
| BonusResource[1] | Fishes |
Outputs
| Output field | Value |
| Manpower_Output | 9 |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 2 |
| Bonus_Manpower | 3 |
Building tree
Requires
Upgrades to
None
Replaces
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Shanty_Town | ID_MOD_STRUCTURE_SHANTY_TOWN | Productive workforce | Health Penalty: 6% Infra Bonus: 18% |