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Medina

2StewardshipStewardshipJob Kind Govern

Description

A Medina is a rare, Muslim-restricted upgrade of the Medieval Town. It's an important place, both from a political, economic and cultural point of view. Life in a Medieval Medina is typically busy and vibrant, with a diverse population of people from different backgrounds and walks of life. As the Medina replaces the regional town structure, the trade goods used will also change, which is something to factor in the economic development of the region. Worth also noting, it won't be upgradable to the Small City.

Core data

ID
561
Alias
ID_STRUC_MUS_MEDINA
$Alias
$ID_STRUC_MUS_MEDINA
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
POTTERY-, ManPW, Comm%, Rare, Loy+, Leg+, repl town(rare)
DLC notes
-
Constraints
Medina
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
240
Infrastructure upkeep
2
Money upkeep
4

Resources

FieldValue
Input_ResourcePottery
BonusResource[0]Salt
BonusResource[1]Livestock
BonusResource[2]Fishes

Outputs

Output fieldValue
Food_Output-3
Manpower_Output7
Income_Output7
Steward_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income3
Bonus_Manpower2

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
FEUD/MED TOWN
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_MedinaID_MOD_STRUCTURE_MUS_MEDINAJoyous HagglingLoyalty Bonus: 18
Commerce Bonus: 10%