Buildings
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Impediments
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Perks
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Resources
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Units
Medina
2StewardshipStewardshipJob Kind Govern
Description
A Medina is a rare, Muslim-restricted upgrade of the Medieval Town. It's an important place, both from a political, economic and cultural point of view. Life in a Medieval Medina is typically busy and vibrant, with a diverse population of people from different backgrounds and walks of life.
As the Medina replaces the regional town structure, the trade goods used will also change, which is something to factor in the economic development of the region. Worth also noting, it won't be upgradable to the Small City.
Core data
ID
561
Alias
ID_STRUC_MUS_MEDINA
$Alias
$ID_STRUC_MUS_MEDINA
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
POTTERY-, ManPW, Comm%, Rare, Loy+, Leg+, repl town(rare)
DLC notes
-
Constraints
Medina
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
240
Infrastructure upkeep
2
Money upkeep
4
Resources
| Field | Value |
| Input_Resource | Pottery |
| BonusResource[0] | Salt |
| BonusResource[1] | Livestock |
| BonusResource[2] | Fishes |
Outputs
| Output field | Value |
| Food_Output | -3 |
| Manpower_Output | 7 |
| Income_Output | 7 |
| Steward_Output | 5 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 3 |
| Bonus_Manpower | 2 |
Building tree
Requires
Upgrades to
None
Replaces
FEUD/MED TOWN
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- Constantinople, Jerusalem, Mecca and Medina. Jerusalem is a
- or Medina (13.5.2) are held by a Christian faction they will lose 0.2
- and, for the Muslims: Jerusalem, Mecca, Medina.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_MUS_Medina | ID_MOD_STRUCTURE_MUS_MEDINA | Joyous Haggling | Loyalty Bonus: 18 Commerce Bonus: 10% |