Buildings
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Impediments
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Perks
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Resources
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Units
Public Execution
1StewardshipStewardshipJob Kind Govern
Description
Crimes in nomadic or tribal societies were often punished by death or exile to a hostile land. Executions were almost always public, as the goal was also to convey the message that wrongdoers were punished.
EVENT:<color> In addition to the recurring reduction in revolt risk provided by this building, if the region is experiencing Unrest when it is constructed, the Unrest will be systematically removed. In such cases, there is a 20% chance of losing one population. Note that this building is extremely cheap and can be disbanded easily, allowing it to be rebuilt as needed.
Core data
ID
711
Alias
ID_STRUC_TN_PUBLIC_EXECUTION
$Alias
$ID_STRUC_TN_PUBLIC_EXECUTION
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
RR--, Rmv Unrest if present when built.
DLC notes
Done
Constraints
Public Execution
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
15
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| Manpower_Output | -1 |
| Steward_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Steward | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_Public_Execution | ID_MOD_STRUCTURE_TN_PUBLIC_EXECUTION | Swift and merciless… justice? | Revolt Decrease: 25% |