Buildings · Impediments · Perks · Resources · Units

Wagon Train Depot

3MilitaryMilitary

Description

A logistical yard where carts, oxen, and spare parts are stored and maintained, sustaining armies on the move. The depot's existence reflects a shift toward planned, long-distance warfare. Historical examples include the Burgundian supply depots of Dijon (France) and Ghent (Flanders). EVENT:The more Wagon Train depots your nation possesses, the greater the chance of benefiting from an overall improvement in the conversion of food into supply, making it easier to keep your armies fed both at home and in hostile territory.

Core data

ID
822
Alias
ID_STRUC_WAGON_TRAIN_DEPOT
$Alias
$ID_STRUC_WAGON_TRAIN_DEPOT
Tier
3
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Chance to improve food>supply ratio
DLC notes
-
Constraints
Wagon Train Depot
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
180
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile10
Infra_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers