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Muster Hall

3MilitaryMilitary

Description

The administrative heart of recruitment and levies, where rolls are kept and obligations recorded. From here, lords and clerks count every man fit to bear arms. Historical examples would be the Parliament Rolls of Westminster (England) and the Florentine militia registers (Italy).

Core data

ID
823
Alias
ID_STRUC_MUSTER_HALL
$Alias
$ID_STRUC_MUSTER_HALL
Tier
3
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+2% national MPW, +flat MPW
DLC notes
-
Constraints
Muster Hall
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
1
Money upkeep
6

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Armors

Outputs

Output fieldValue
MBP_Output-5
Manpower_Output5

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Muster_HallID_MOD_STRUCTURE_MUSTER_HALLPoint of convergenceGs Manpower Bonus: 2%
IDS_MOD_Name_Structure_Heavy_Levy_Improvements_WeakID_MOD_STRUCTURE_HEAVY_LEVY_IMPROVEMENTS_WEAKIDS_MOD_Text_Heavy_Levy_Improvements_WeakAttribute: 2 (params: $ATTR_HEAVYLEVY_IMP)