Buildings · Impediments · Perks · Resources · Units

Lowered Curtain Walls

2MilitaryMilitary

Description

Artillery-adaptation. High medieval walls deliberately reduced in height and widened for better resistance and stable defensive platforms.

Core data

ID
866
Alias
ID_STRUC_LOWERED_CURTAIN_WALLS
$Alias
$ID_STRUC_LOWERED_CURTAIN_WALLS
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
SR6
DLC notes
-
Constraints
Lowered Curtain Walls
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
6
CounterRaid
0
FT_Level
0
FT_MinLevel
30
FT_MaxLevel
33
FT_LevelChange
3

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Artillery_AdaptedID_MOD_STRUCTURE_ARTILLERY_ADAPTEDIDS_MOD_Text_Artillery_Adapted-