Buildings · Impediments · Perks · Resources · Units

Muslim Spearmen

Unit ID: 105 · All units

Description

IDS_UNI_TEXT_MUSL_SPEAR1, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category$GAR_HEAVY
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITMuslim Spearmen
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
4
Hits
3
Effectiveness
3
Attack
6
Defense
8
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
5
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
105
Rating
53
ManpowerCost
24
MoneyCost
125
MetalCost
18
ManpowerUpkeep
8
MoneyUpkeep
21
MetalUpkeep
3
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy593
AGEOD_Cost593
All_at_00
AssaultDistanceToCenter14
AssetFileNameMuslim_Spear
BASEMuslim Spearmen
BodyArmor50
CamOffsetX-50
CamOffsetY230
CamOffsetZ0
CamRot-140
DTC_Mountains24
DTC_Open16
DTC_Rough16
DTC_Wild24
EvolveFamily0
EvolvePriority10
Family$famHvyInfantry
Family - Duplicate$famHvyInfantry
FOG&CAMMuslim Spearmen
FOG2 Display NameMuslim Spearmen
FOG2 TypeUndrilled_Heavy_Foot
FOG2_Cost36
FOG2_NameMuslim_Spear
FOG2_QualityMOD100
FOG_ID226
FOGM WeaponryDf Spear 1
Men480
Modifier[0]$ID_MOD_UNIT_CLUMSY
Modifier[1]$ID_MOD_UNIT_CHARGEBREAK1
Modifier[2]-1
Modifier[3]-1
MODIFIERSMuslim Spearmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio16.47
Ratio: AGEOD Cbt Rating / FOG2M Cost1.47
SecondTypeNULL
Speed600
STATSMuslim Spearmen
UpgradeNext$ID_UNI_MUSL_SPEAR2
UpgradePrev0
Val0-8
Val13
Val20
Val30
VARIOUSMuslim Spearmen
XP/Elan100