Buildings · Impediments · Perks · Resources · Units

Huscarls (Spear)

Unit ID: 123 · All units

Description

IDS_UNI_TEXT_HUSCARLS2, "Huscarls/hirdsmen predominately fighting with spear",

Recruitment & progression

FieldValue
RequiredStructures[]Rudimentary Fort, Palisaded Village, Rustic Ringwork Castle, Rustic Hill Fort
Garrison_Category$GAR_HEAVY
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITHuscarls (Spear)
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
4
Hits
4
Effectiveness
5
Attack
8
Defense
8
IsSupport
0
Siege
2
SiegeResist
2
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
6
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
105
Rating
72
ManpowerCost
24
MoneyCost
125
MetalCost
18
ManpowerUpkeep
8
MoneyUpkeep
21
MetalUpkeep
3
MoneyInflationCost
15

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy613
AGEOD_Cost613
All_at_00
AssaultDistanceToCenter8
AssetFileNameHuscarls_Spear
BASEHuscarls (Spear)
BodyArmor100
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains10
DTC_Open10
DTC_Rough10
DTC_Wild10
EvolveFamily0
EvolvePriority5
Family$famHvyInfantry
Family - Duplicate$famHvyInfantry
FOG&CAMHuscarls (Spear)
FOG2 Display NameHuscarls (Spear)
FOG2 TypeUndrilled_Heavy_Foot
FOG2_Cost69
FOG2_NameHuscarls_Spear
FOG2_QualityMOD100
FOG_ID341
FOGM WeaponryOf Spear 1
Men480
Modifier[0]$ID_MOD_UNIT_UNGAINLY
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSHuscarls (Spear)
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio8.88
Ratio: AGEOD Cbt Rating / FOG2M Cost0.99
SecondTypeNULL
Speed600
STATSHuscarls (Spear)
UpgradeNext0
UpgradePrev0
Val0-4
Val10
Val20
Val30
VARIOUSHuscarls (Spear)
XP/Elan200