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Mamluk Cavalry

Unit ID: 241 · All units

Description

IDS_UNI_TEXT_MAMLUK_CAV, "High quality Mamluk armoured horse archers",

Recruitment & progression

FieldValue
RequiredStructures[]Fortified Manor, Fortified Village, Garrisoned Village, Qasaba, Baronial Vassal, Minor Fiefdom
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITMamluk Cavalry
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
8
Hits
4
Effectiveness
5
Attack
6
Defense
5
IsSupport
1
Siege
0
SiegeResist
0
SupplyUsage
5
AttackingRange
1
RangedAttack
9
RangedDefense
4
RangedMaxDamages
1
FlankingModifier
3
AtkAssaultChg
-2
DefAssaultChg
-2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
70
Rating
67
ManpowerCost
18
MoneyCost
62
MetalCost
10
ManpowerUpkeep
5
MoneyUpkeep
15
MetalUpkeep
2
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy381
AGEOD_Cost381
All_at_00
AssaultDistanceToCenter28
AssetFileNameGhilman
BASEMamluk Cavalry
BodyArmor100
CamOffsetX0
CamOffsetY780
CamOffsetZ0
CamRot-140
DTC_Mountains20
DTC_Open25
DTC_Rough25
DTC_Wild20
EvolveFamily0
EvolvePriority5
Family$famCavalry
Family - Duplicate$famCavalry
FOG&CAMMamluk Cavalry
FOG2 Display NameGhilman
FOG2 TypeCavalry
FOG2_Cost56
FOG2_NameGhilman
FOG2_QualityMOD100
FOG_ID232
FOGM WeaponryBow 1, Sword 1
Men240
Modifier[0]$ID_MOD_UNIT_STEADY1
Modifier[1]$ID_MOD_UNIT_UNGAINLY
Modifier[2]-1
Modifier[3]-1
MODIFIERSMamluk Cavalry
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio6.80
Ratio: AGEOD Cbt Rating / FOG2M Cost1.13
SecondTypeNULL
Speed900
STATSMamluk Cavalry
UpgradeNext0
UpgradePrev0
Val04
Val1-4
Val20
Val30
VARIOUSMamluk Cavalry
XP/Elan200